The Format: Teams of four playing two-ball ambrose on Saturday and four-ball ambrose on Sunday.
- Ambrose: Each team member tees off, and the team chooses the best tee shot. Teams continue to play their chosen best ball on each shot, and play preferred lies – you may place your ball half a club length (about 50cms) from where the chosen ball lies, no nearer the hole. Balls must be placed in the same cut as the chosen ball.
- In the interests of fast play from tee to green, teams are NOT required to mark with a tee and precisely measure from the chosen ball as they play each shot.
- Putting: Once on the green, Bushrangers should mark their chosen ball so each team member plays from near enough to the exact same position.
Pace of play: Players are reminded that maintaining a good pace of play is extremely important. Please:
- Play Ready Golf at all times.
- Prepare for your shot while your partners are playing.
- Move quickly between shots.
- Keep up with the group in front.
Handicapping: Each person will be assigned a handicap based on official handicaps and information supplied by the Bushrangers. The handicapper will be governed by a commitment to rewarding good play according to a player’s ability. Team handicaps for the ambrose groupings are calculated from the individual marks.
Playoffs: In the event of a tie, a sudden-death playoff will be conducted. Teams play together as a foursome (taking alternate strokes playing one ball). The order is continuous and carries over from one hole to the next until the playoff is decided.
Nearest-the-Pin & Longest Drive: Will be contested on both days and, in the interests of team gloating solidarity, any player who wins a LD or NTP wins prizes and glory for his/her entire team.
The Rodeo Rule: This is minimum drives for each team member and will be enforced. Each team’s individual rodeo requirements will appear on their scorecard.
Weather: If there is storm activity during play and the possibility of lightning, we will follow the club’s directives and players may be asked to mark their balls and return to the clubhouse.
Scoring with the Golf Genius (GG) App
We are using the Golf Genius software system for the event scoring. There is an app that you need to download before the tournament. Please search for Golf Genius in the Apple App Store or Google Play Store. Prior to tee off each day, you will receive a Golf Genius ID (GGID) via SMS. Please enter your GGID into the App to log in and keep score. We will also distribute paper scorecards at the event (for backup scoring) so that we have two records of the scores to cross-reference.
(Note: If you have downloaded Golf Genius in the past, please ensure you have the latest version. In some cases, you may need to uninstall and reinstall the app in order for it to work properly.)
One person in each group will input all four players' stroke scores into the App after each hole. Golf Genius will then automatically calculate the individual and team Stableford scores. After golf, compare your hard copy scorecard and the virtual scores on the App to ensure they match before finalising all the scores for the group via the App.
Even if you are not entering scores for your group, you can still enter your GGID into the app and follow the live leaderboard.
Conditions of Play
- All players, in entering, have agreed that they have read and accept the terms & conditions of entry and conditions of play.
- Local rules are on the back of the scorecard and are in play.
- Giving and/or asking for advice is not permitted, including to and from teammates, as competitors are playing their own round in the individual event. Information on rules, or matters of public information, such as the position of a hazard or flagstick, is not advice. The penalty for giving or asking for advice is two strokes.
- After your round, please check yourscores very carefully before signing and submitting your card. One player from each group must enter players' scores for each hole into the Golf Genius app on their smartphone. Leaderboards up to 14 holes will be available for all to view through the Golf Genius app.
- Please submit cards promptly to event delegates after play.
- Golf distance measuring devices are allowed.
- If you are in doubt regarding a rule, check the Rules of Golf and/or inquire with your fellow competitors on your situation.
- If you require a ruling, please contact SGA or the pro shop.
Rules to note
17.1d: Relief for Ball in Penalty Area (Water Hazards)
Yellow stakes: When it is known or virtually certain that a ball is in a yellow penalty area and the player wishes to take relief, the player has two options, each for one penalty stroke:
(a) The player may take stroke-and-distance relief by playing the original ball or another ball from a relief area based on where the previous stroke was made.
(b) The player may take back-on-the-line relief by dropping the original ball or another ball in a relief area based on a reference line going straight back from the hole through-point of entry. The point of entry is a point on the course chosen by the player that is on the reference line through the point where the ball last crossed the edge of the yellow penalty area. There is no limit on how far back on the line the reference point may be. The relief area is one club-length from the reference point, is not nearer to the hole than the reference point and may be in any area of the course, except the same penalty area. In choosing this reference point, the player should indicate the point by using an object (such as a tee).
For Red Stakes/Lateral Water Hazard:
When it is known or virtually certain that a ball is in a red penalty area and the player wishes to take relief, the player has three options, each for one penalty stroke:
(a) The player may take stroke-and-distance relief.
(b) The player may take back-on-the-line relief.
(c) The player may take lateral relief (red penalty area only). The reference point for taking lateral relief is point of entry, which is the estimated point where the original ball last crossed the edge of the red penalty area. The relief area is two club-lengths from the reference point, is not nearer to the hole than the reference point and may be in any area of the course, except the same penalty area. drop a ball outside the water hazard within two club-lengths of and not nearer the hole than the point where the original ball last crossed the margin of the water hazard.
18.2b: Ball Out of Bounds; Ball Not Found Within 3 Minutes: If a ball is lost or out of bounds, and the player has NOT already played a provisional, the player may implement Model Local Rule E-5 (Alternative to Stroke and Distance for Lost Ball or Ball OOB). This option allows the player to drop in a large area between the point where the ball is estimated to have come to rest or gone out of bounds and the edge of the fairway of the hole being played that is not nearer the hole. The player gets two penalty strokes when using this relief option. This means that the relief is comparable to what could have been achieved if the player had taken stroke-and-distance relief. This Local Rule cannot be used for an unplayable ball, or for a ball that is known or virtually certain to be in a penalty area.
18.3: Provisional Ball: If a ball may be lost or out of bounds, to save time the player may play another ball provisionally in accordance with Rule 14.6. The player must inform their marker or a fellow competitor that they intend to play a provisional ball, and must play it before they or the partner goes forward to search for the original ball.